Stage 01 · Brief
We ask what the product must not become before we say what it should.
We interview the people who will live with it, then cut scope in the room. Anything we drop is written down so it can come back on purpose.
[09:12] brief.locked journeys=3 dropped=2
Stage 02 · Prototype
Paper first, then clickable, then tested with real users inside a week.
Prototypes are deliberately rough. We change them quickly, and we keep a record of every change and the reason for it.
[D+4] proto.v2 participants=6 changes=14
Stage 03 · Production
Components are built from the same tokens the designers used, so nothing drifts.
Engineering starts before the visuals are final. Contrast, keyboard behaviour and performance budgets are checked as the components are built, not after.
[D+21] tokens.sync drift=0 checks=passing
Stage 04 · Handoff
We leave a repository, a runbook and a recorded walkthrough, then step back.
The goal is a team that can change the product without us. We stay available for questions, but we do not stay in the way.
[D+30] handoff.complete owner=your team